--[[Fling GUI]]--
--[[Made by topit for the Jeff GUI]]--
--[[v1.0.4 HOTFIX 4/21/2021]]--
--Fixed the close button color being wrong
--Added smooth dragging
--Removed unused variables
--[[v1.0.3 UPDATE 4/19/2021]]--
--Updated themes to be blockify's themes
--Removed unused / deprecated features such as qfling, theme box, etc.
--Made fix character compatible with both rig types (it had two different versions for each type)
--Added velocity breaking after fixing character and stopping fling
--Added novertgain module that might help
--Made number grabbing in the speedbox better
--Probably some performance improvements
--[[v1.0.2.3 HOTFIX 3/13/2021]]--
--Updated fix player so the teleportation works outside of your client
--Updated fix player to have a platform incase anchoring does not work
--Added a suggestion for Survive the disasters
--[[v1.0.2.2 HOTFIX 3/11/2021]]--
--Fixed R15 not being compatible with fix player
--Updated fix player to hopefully work every time + send you to a safe location while fixing
--Added a suggestion for Build a Boat for Treasure
--[[v1.0.2.1 HOTFIX 2/25/2021]]--
--Fixed a variable issue
--Added a few more suggestions for games
--[[v1.0.2 UPDATE 2/22/2021]]--
--Updated the themes to make them look better
--Updated FixPlayer to work more often
--Fixed the textlabels having a visible box when not using the jeff standard theme
--Fixed ServerKek to not break
--Fixed ServerKek enable text appearing after the disable text
--Fixed the suggestiontext not displaying properly if you arent playing on a supported game
--[[variables:]]--
local PlayerService = game:GetService("Players")--:GetPlayers()
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local plr = PlayerService.LocalPlayer
local mouse = plr:GetMouse()
local BodyThrust = nil
local Dragging = {}
local Suggestions = {
2298830673, 300, 365, --gamier (test game)
1537690962, 250, 350, --bee swarm sim
5580097107, 300, 400, --frappe
2202352383, 275, 350, --super power training sim
142823291, 350, 425, --murder mystery 2
155615604, 273, 462, --prison life
1990228024, 200, 235, --bloxton hotels
189707, 250, 325, --natural disaster survival
230362888, 265, 415, --the normal elevator (may not work)
5293755937, 335, 435, --speedrun sim
537413528, 300, 350, --build a boat (may not work)
18540115, 300, 425, --survive the disasters
2041312716, 350, 465 --Ragdoll engine
}
local version = "v1.0.4"
local font = Enum.Font.FredokaOne
local AxisPositionX = {
0.05,
0.35,
0.65
}
local AxisPositionY = {
40, --edit fling speed
90, --toggle fling types (normal, qfling, serverkek)
140, --extra (respawn)
190, --edit gui settings (hotkey, theme)
240
}
local Fling = {
false, --toggle
"", --hotkey
300, --speed
false, --server
false --stop vertfling
}
--[[themes:]]--
local Theme_JeffStandard = {
Color3.fromRGB(15, 25, 35),
Color3.fromRGB(10, 20, 30),
Color3.fromRGB(27, 42, 53),
Color3.fromRGB(25, 35, 45),
Color3.fromRGB(20, 30, 40),
Color3.fromRGB(25, 65, 45),
Color3.fromRGB(255, 255, 255),
Color3.fromRGB(245, 245, 255),
Color3.fromRGB(155, 155, 255)
}
local Theme_Dark = {
Color3.fromRGB(25, 25, 25), --Top bar
Color3.fromRGB(10, 10, 10), --Background
Color3.fromRGB(40, 40, 40), --Border color
Color3.fromRGB(35, 35, 35), --Button background
Color3.fromRGB(20, 20, 20), --Unused
Color3.fromRGB(25, 100, 45), --Button highlight
Color3.fromRGB(255, 255, 255),--Text title
Color3.fromRGB(245, 245, 255),--Text generic
Color3.fromRGB(155, 155, 255) --Text highlight
}
local Theme_Steel = {
Color3.fromRGB(25, 25, 35), --Top bar
Color3.fromRGB(10, 10, 20), --Background
Color3.fromRGB(40, 40, 50), --Border color
Color3.fromRGB(35, 35, 45), --Button background
Color3.fromRGB(20, 20, 25), --Unused
Color3.fromRGB(25, 100, 55), --Button highlight
Color3.fromRGB(255, 255, 255),--Text title
Color3.fromRGB(245, 245, 255),--Text generic
Color3.fromRGB(155, 155, 255) --Text highlight
}
local Theme_Rust = {
Color3.fromRGB(45, 25, 25),
Color3.fromRGB(30, 10, 10),
Color3.fromRGB(60, 40, 40),
Color3.fromRGB(55, 35, 35),
Color3.fromRGB(40, 20, 20),
Color3.fromRGB(45, 100, 45),
Color3.fromRGB(255, 255, 255),
Color3.fromRGB(255, 245, 255),
Color3.fromRGB(175, 155, 255)
}
local Theme_Violet = {
Color3.fromRGB(35, 25, 45), --Top bar
Color3.fromRGB(20, 10, 30), --Background
Color3.fromRGB(50, 40, 60), --Border color
Color3.fromRGB(45, 35, 55), --Button background
Color3.fromRGB(30, 20, 40), --Unused
Color3.fromRGB(35, 100, 65), --Button highlight
Color3.fromRGB(255, 255, 255),--Text title
Color3.fromRGB(245, 245, 255),--Text generic
Color3.fromRGB(155, 155, 255) --Text highlight
}
local Theme_Space = {
Color3.fromRGB(10, 10, 10), --Top bar
Color3.fromRGB(0, 0, 0), --Background
Color3.fromRGB(20, 20, 20), --Border color
Color3.fromRGB(15, 15, 15), --Button background
Color3.fromRGB(5, 5, 5), --Unused
Color3.fromRGB(20, 25, 50), --Button highlight
Color3.fromRGB(255, 255, 255),--Text title
Color3.fromRGB(245, 245, 255),--Text generic
Color3.fromRGB(155, 155, 255) --Text highlight
}
local Theme_SynX = {
Color3.fromRGB(75, 75, 75), --Top bar
Color3.fromRGB(45, 45, 45), --Background
Color3.fromRGB(45, 45, 45), --Border color
Color3.fromRGB(75, 75, 75), --Button background
Color3.fromRGB(0, 0, 5), --Unused
Color3.fromRGB(150, 75, 20), --Button highlight
Color3.fromRGB(255, 255, 255),--Text title
Color3.fromRGB(245, 245, 255),--Text generic
Color3.fromRGB(155, 155, 255) --Text highlight
}
local SelectedTheme = math.random(1,6)
if SelectedTheme == 1 then
SelectedTheme = Theme_Steel
elseif SelectedTheme == 2 then
SelectedTheme = Theme_Dark
elseif SelectedTheme == 3 then
SelectedTheme = Theme_Rust
elseif SelectedTheme == 4 then
SelectedTheme = Theme_Violet
elseif SelectedTheme == 5 then
SelectedTheme = Theme_Space
elseif SelectedTheme == 6 then
if syn then
SelectedTheme = Theme_SynX
else
SelectedTheme = Theme_JeffStandard
end
end
--[[instances:]]--
local ScreenGui = Instance.new("ScreenGui")
local TitleBar = Instance.new("Frame")
local Shadow = Instance.new("Frame")
local Menu = Instance.new("ScrollingFrame")
local TitleText = Instance.new("TextLabel")
local TitleTextShadow = Instance.new("TextLabel")
local CreditText = Instance.new("TextLabel")
local SuggestionText = Instance.new("TextLabel")
local SpeedBox = Instance.new("TextBox")
local Hotkey = Instance.new("TextBox")
local SpeedUp = Instance.new("TextButton")
local SpeedDown = Instance.new("TextButton")
local ToggleFling = Instance.new("TextButton")
local ToggleServerKill = Instance.new("TextButton")
local NoVertGain = Instance.new("TextButton")
local Respawn = Instance.new("TextButton")
local CloseButton = Instance.new("TextButton")
--local BodyThrust = Instance.new("BodyThrust")
ScreenGui.Name = "JeffFling"
ScreenGui.Parent = game.CoreGui
ScreenGui.Enabled = true
TitleBar.Name = "Title Bar"
TitleBar.Parent = ScreenGui
TitleBar.BackgroundColor3 = SelectedTheme[1]
TitleBar.BorderColor3 = SelectedTheme[3]
TitleBar.Position = UDim2.new(-0.3, 0, 0.7, 0)
TitleBar.Size = UDim2.new(0, 400, 0, 250)
TitleBar.Draggable = true
TitleBar.Active = true
TitleBar.Selectable = true
TitleBar.ZIndex = 100
Shadow.Name = "Shadow"
Shadow.Parent = TitleBar
Shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Shadow.BackgroundTransparency = 0.5
Shadow.BorderSizePixel = 0
Shadow.Position = UDim2.new(0, 5, 0, 5)
Shadow.Size = TitleBar.Size
Shadow.ZIndex = 50
Menu.Name = "Menu"
Menu.Parent = TitleBar
Menu.BackgroundColor3 = SelectedTheme[2]
Menu.BorderColor3 = SelectedTheme[3]
Menu.AnchorPoint = Vector2.new(0,0)
Menu.Position = UDim2.new(0, 0, 0, 50)
Menu.Size = UDim2.new(0, 400, 0, 200)
Menu.CanvasSize = UDim2.new(0, TitleBar.Size.X, 0, 325)
Menu.ScrollBarImageTransparency = 0.5
Menu.ZIndex = 200
TitleText.Name = "Title Text"
TitleText.Parent = TitleBar
TitleText.AnchorPoint = Vector2.new(0, 0)
TitleText.Position = UDim2.new(0, 100, 0, 25)
TitleText.Font = font
TitleText.Text = "Fling GUI "..version
TitleText.TextColor3 = SelectedTheme[8]
TitleText.TextSize = 28
TitleText.ZIndex = 300
TitleText.BackgroundTransparency = 1
TitleTextShadow.Name = "Shadow"
TitleTextShadow.Parent = TitleText
TitleTextShadow.Font = font
TitleTextShadow.Text = "Fling GUI "..version
TitleTextShadow.TextSize = 28
TitleTextShadow.TextColor3 = Color3.fromRGB(0, 0, 0)
TitleTextShadow.TextTransparency = 0.5
TitleTextShadow.Position = UDim2.new(0, 5, 0, 5)
TitleTextShadow.ZIndex = 250
TitleTextShadow.BackgroundTransparency = 1
SuggestionText.Name = "Suggestion Text"
SuggestionText.Parent = Menu
SuggestionText.Position = UDim2.new(0, 20, 0, 250)
SuggestionText.Font = font
SuggestionText.Text = "e"
SuggestionText.TextColor3 = SelectedTheme[7]
SuggestionText.TextSize = 24
SuggestionText.TextXAlignment = Enum.TextXAlignment.Left
SuggestionText.ZIndex = 300
SuggestionText.BackgroundTransparency = 1
CreditText.Name = "Credit Text"
CreditText.Parent = Menu
CreditText.Position = UDim2.new(0, 20, 0, 300)
CreditText.Font = font
CreditText.Text = "Made by topit"
CreditText.TextColor3 = SelectedTheme[7]
CreditText.TextSize = 20
CreditText.TextXAlignment = Enum.TextXAlignment.Left
CreditText.ZIndex = 300
CreditText.BackgroundTransparency = 1
SpeedBox.Name = "Speed setting"
SpeedBox.Parent = Menu
SpeedBox.BackgroundColor3 = SelectedTheme[4]
SpeedBox.BorderColor3 = SelectedTheme[3]
SpeedBox.TextColor3 = SelectedTheme[7]
SpeedBox.Position = UDim2.new(AxisPositionX[1], 0, 0, AxisPositionY[1])
SpeedBox.Size = UDim2.new(0, 100, 0, 25)
SpeedBox.Font = Enum.Font.FredokaOne
SpeedBox.Text = "Speed: "..Fling[3]
SpeedBox.PlaceholderText = "Enter custom speed"
SpeedBox.TextScaled = true
SpeedBox.ZIndex = 300
Hotkey.Name = "Custom Hotkey"
Hotkey.Parent = Menu
Hotkey.BackgroundColor3 = SelectedTheme[4]
Hotkey.BorderColor3 = SelectedTheme[3]
Hotkey.TextColor3 = SelectedTheme[7]
Hotkey.Position = UDim2.new(AxisPositionX[2], 0, 0, AxisPositionY[3])
Hotkey.Size = UDim2.new(0, 100, 0, 25)
Hotkey.Font = Enum.Font.FredokaOne
Hotkey.Text = "Enter new hotkey"
Hotkey.PlaceholderText = "Enter new hotkey"
Hotkey.TextScaled = true
Hotkey.ZIndex = 300
SpeedUp.Name = "Speed Up"
SpeedUp.Parent = Menu
SpeedUp.BackgroundColor3 = SelectedTheme[4]
SpeedUp.BorderColor3 = SelectedTheme[3]
SpeedUp.TextColor3 = SelectedTheme[7]
SpeedUp.Position = UDim2.new((AxisPositionX[2]), 0, 0, (AxisPositionY[1]))
SpeedUp.Size = UDim2.new(0, 100, 0, 25)
SpeedUp.Font = Enum.Font.FredokaOne
SpeedUp.Text = "↑"
SpeedUp.TextScaled = true
SpeedUp.ZIndex = 300
SpeedDown.Name = "Speed Down"
SpeedDown.Parent = Menu
SpeedDown.BackgroundColor3 = SelectedTheme[4]
SpeedDown.BorderColor3 = SelectedTheme[3]
SpeedDown.TextColor3 = SelectedTheme[7]
SpeedDown.Position = UDim2.new((AxisPositionX[3]), 0, 0, (AxisPositionY[1]))
SpeedDown.Size = UDim2.new(0, 100, 0, 25)
SpeedDown.Font = Enum.Font.FredokaOne
SpeedDown.Text = "↓"
SpeedDown.TextScaled = true
SpeedDown.ZIndex = 300
ToggleFling.Name = "Fling toggle"
ToggleFling.Parent = Menu
ToggleFling.BackgroundColor3 = SelectedTheme[4]
ToggleFling.BorderColor3 = SelectedTheme[3]
ToggleFling.TextColor3 = SelectedTheme[7]
ToggleFling.Position = UDim2.new((AxisPositionX[1]), 0, 0, (AxisPositionY[2]))
ToggleFling.Size = UDim2.new(0, 100, 0, 25)
ToggleFling.Font = Enum.Font.FredokaOne
ToggleFling.Text = "Toggle fling"
ToggleFling.TextScaled = true
ToggleFling.ZIndex = 300
Respawn.Name = "Respawn"
Respawn.Parent = Menu
Respawn.BackgroundColor3 = SelectedTheme[4]
Respawn.BorderColor3 = SelectedTheme[3]
Respawn.TextColor3 = SelectedTheme[7]
Respawn.Position = UDim2.new((AxisPositionX[1]), 0, 0, (AxisPositionY[3]))
Respawn.Size = UDim2.new(0, 100, 0, 25)
Respawn.Font = Enum.Font.FredokaOne
Respawn.Text = "Fix player"
Respawn.TextScaled = true
Respawn.ZIndex = 300
NoVertGain.Name = "NoVertGain"
NoVertGain.Parent = Menu
NoVertGain.BackgroundColor3 = SelectedTheme[4]
NoVertGain.BorderColor3 = SelectedTheme[3]
NoVertGain.TextColor3 = SelectedTheme[7]
NoVertGain.Position = UDim2.new((AxisPositionX[2]), 0, 0, (AxisPositionY[2]))
NoVertGain.Size = UDim2.new(0, 100, 0, 25)
NoVertGain.Font = Enum.Font.FredokaOne
NoVertGain.Text = "Soften vertical fling"
NoVertGain.TextScaled = true
NoVertGain.ZIndex = 300
ToggleServerKill.Name = ""
ToggleServerKill.Parent = Menu
ToggleServerKill.BackgroundColor3 = SelectedTheme[4]
ToggleServerKill.BorderColor3 = SelectedTheme[3]
ToggleServerKill.TextColor3 = SelectedTheme[7]
ToggleServerKill.Position = UDim2.new((AxisPositionX[3]), 0, 0, (AxisPositionY[2]))
ToggleServerKill.Size = UDim2.new(0, 100, 0, 25)
ToggleServerKill.Font = Enum.Font.FredokaOne
ToggleServerKill.Text = "Kek server"
ToggleServerKill.TextScaled = true
ToggleServerKill.ZIndex = 300
CloseButton.Name = "Close Button"
CloseButton.AnchorPoint = Vector2.new(1, 0)
CloseButton.Parent = TitleBar
CloseButton.BackgroundColor3 = SelectedTheme[4]
CloseButton.BorderColor3 = SelectedTheme[3]
CloseButton.TextColor3 = SelectedTheme[7]
CloseButton.Position = UDim2.new(1, 0, 0, 0)
CloseButton.Size = UDim2.new(0, 25, 0, 25)
CloseButton.Font = Enum.Font.FredokaOne
CloseButton.Text = "X"
CloseButton.ZIndex = 300
CloseButton.TextSize = 14
--BodyThrust.Name = "Power"
--BodyThrust.Parent = plr.Character.Torso
--BodyThrust.Force = Vector3.new(0, 0, 0)
--BodyThrust.Location = Vector3.new(0, 0, 0)
--[[functions:]]--
local function DisplayText(title, text, duration)
duration = duration or 1
game.StarterGui:SetCore("SendNotification",
{
Title = title;
Text = text;
Icon = "";
Duration = duration;
}
)
end
local function DisplaySuggestion()
for i,v in pairs(Suggestions) do
if v >= 9999 and v == game.PlaceId then
DisplayText("Detected current game!","Suggested speed: "..Suggestions[i+1].." - "..Suggestions[i+2])
SuggestionText.Text = "Suggested speed: "..Suggestions[i+1].." - "..Suggestions[i+2]
end
end
if SuggestionText.Text == "e" then
SuggestionText.Text = "No suggestion for this game"
end
end
local function GetRigType()
if plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
return Enum.HumanoidRigType.R15
elseif plr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
return Enum.HumanoidRigType.R6
else
return nil
end
end
local function GetDeadState(player)
if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Dead then
return true
else
return false
end
end
local function EnableNoClip()
if GetDeadState(plr) == false then
if GetRigType() == Enum.HumanoidRigType.R6 then
plr.Character:FindFirstChild("Torso").CanCollide = false
plr.Character:FindFirstChild("Head").CanCollide = false
plr.Character:FindFirstChild("HumanoidRootPart").CanCollide = false
elseif GetRigType() == Enum.HumanoidRigType.R15 then
plr.Character:FindFirstChild("UpperTorso").CanCollide = false
plr.Character:FindFirstChild("LowerTorso").CanCollide = false
plr.Character:FindFirstChild("Head").CanCollide = false
plr.Character:FindFirstChild("HumanoidRootPart").CanCollide = false
end
end
end
local function DisableNoClip()
if GetDeadState(plr) == false then
if GetRigType() == Enum.HumanoidRigType.R6 then
plr.Character:FindFirstChild("Torso").CanCollide = true
plr.Character:FindFirstChild("Head").CanCollide = true
plr.Character:FindFirstChild("HumanoidRootPart").CanCollide = true
elseif GetRigType() == Enum.HumanoidRigType.R15 then
plr.Character:FindFirstChild("UpperTorso").CanCollide = true
plr.Character:FindFirstChild("LowerTorso").CanCollide = true
plr.Character:FindFirstChild("Head").CanCollide = true
plr.Character:FindFirstChild("HumanoidRootPart").CanCollide = true
end
end
end
local function OpenObject(object)
local OpenAnim = TweenService:Create(
object,
TweenInfo.new(0.25, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), --Enum.EasingStyle.Linear, Enum.EasingDirection.In
{Size = UDim2.new(0, 110, 0, 35), BackgroundColor3 = SelectedTheme[6] }
)
OpenAnim:Play()
end
local function CloseObject(object)
local CloseAnim = TweenService:Create(
object,
TweenInfo.new(0.25, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out),
{Size = UDim2.new(0, 100, 0, 25), BackgroundColor3 = SelectedTheme[4] }
)
CloseAnim:Play()
end
local function TToggleFling()
Fling[1] = not Fling[1]
if Fling[1] then
OpenObject(ToggleFling)
BodyThrust = Instance.new("BodyThrust")
if GetRigType() == Enum.HumanoidRigType.R6 then
BodyThrust.Parent = plr.Character.Torso
elseif GetRigType() == Enum.HumanoidRigType.R15 then
BodyThrust.Parent = plr.Character.UpperTorso
end
EnableNoClip()
BodyThrust.Force = Vector3.new(Fling[3], 0, 0)
BodyThrust.Location = Vector3.new(0, 0, Fling[3])
print("Enabled fling")
else
CloseObject(ToggleFling)
DisableNoClip()
for i, v in pairs(plr.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Velocity, v.RotVelocity = Vector3.new(0, 0, 0), Vector3.new(0, 0, 0)
end
end
BodyThrust:Destroy()
print("Disabled fling")
end
end
local function GetIfPlayerInGame(PlayerToFind)
if PlayerService:FindFirstChild(PlayerToFind) then
return true
else
return false
end
end
local function ServerKek()
local TargetList = {}
local index = 1
local playercount = 0
if Fling[1] == true then
TToggleFling()
end
for i,v in pairs(PlayerService:GetPlayers()) do
if v ~= plr then
playercount = playercount + 1
table.insert(TargetList, v)
end
end
for i,v in pairs(TargetList) do
print(i,v.Name)
end
while Fling[4] do
if index > playercount then
CloseObject(ToggleServerKill)
DisplayText("Disabled ServerKek","Finished")
Fling[4] = false
break
else
local InGame = GetIfPlayerInGame(TargetList[index].Name)
local Dead = GetDeadState(TargetList[index])
if InGame == true and Dead == false then
plr.Character.HumanoidRootPart.CFrame = TargetList[index].Character.HumanoidRootPart.CFrame --tp to them
TToggleFling() --enable fling
for i = 0,2,1 do
plr.Character.HumanoidRootPart.CFrame = TargetList[index].Character.HumanoidRootPart.CFrame
wait(0.15)
end
TToggleFling() --disable fling
wait(0.1) --wait until disabled
if plr.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then --check if seated
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running) --get out if you are
end
index = index + 1 --go to next victim
if Fling[4] == false then
break
end
else
index = index + 1
end
end
end
end
--[[events:]]--
CloseButton.MouseButton1Down:Connect(function()
TitleBar:TweenPosition(UDim2.new(-0.3, 0, 0.7, 0), Enum.EasingDirection.In, Enum.EasingStyle.Back, 0.75)
DisplayText("Goodbye!","")
wait(0.8)
ScreenGui.Enabled = false
ScreenGui:Destroy()
script:Destroy()
end)
SpeedUp.MouseButton1Down:Connect(function()
Fling[3] = Fling[3] + 50
SpeedBox.Text = "Speed: "..Fling[3]
if Fling[1] then
BodyThrust.Force = Vector3.new(Fling[3], 0, 0)
BodyThrust.Location = Vector3.new(0, 0, Fling[3])
end
end)
SpeedDown.MouseButton1Down:Connect(function()
Fling[3] = Fling[3] - 50
SpeedBox.Text = "Speed: "..Fling[3]
if Fling[1] then
BodyThrust.Force = Vector3.new(Fling[3], 0, 0)
BodyThrust.Location = Vector3.new(0, 0, Fling[3])
end
end)
SpeedBox.FocusLost:Connect(function()
Fling[3] = SpeedBox.Text:gsub("%D",""):sub(0,5)
if Fling[3] ~= nil then
SpeedBox.Text = "Speed: "..Fling[3]
if Fling[1] then
BodyThrust.Force = Vector3.new(Fling[3], 0, 0)
BodyThrust.Location = Vector3.new(0, 0, Fling[3])
end
end
end)
Hotkey.FocusLost:Connect(function()
Fling[2] = Hotkey.Text:split(" ")[1]:sub(1,1)
if Fling[2] ~= nil then
Hotkey.Text = "Hotkey: "..Fling[2]
end
end)
ToggleFling.MouseButton1Down:Connect(function()
TToggleFling()
end)
Respawn.MouseButton1Down:Connect(function()
if Fling[1] then --disable fling if its enabled
TToggleFling()
end
wait(0.4) --wait for fling to stop
for i=0,10,1 do
plr.Character.Humanoid:ChangeState(2) --make player recover from falling
end
for i, v in pairs(plr.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Velocity, v.RotVelocity = Vector3.new(0, 0, 0), Vector3.new(0, 0, 0)
end
end
end)
ToggleServerKill.MouseButton1Down:Connect(function()
Fling[4] = not Fling[4]
if Fling[4] then
OpenObject(ToggleServerKill)
DisplayText("Enabled ServerKek","")
ServerKek()
else
CloseObject(ToggleServerKill)
DisplayText("Disabled ServerKek","There might be a delay!")
end
end)
NoVertGain.MouseButton1Down:Connect(function()
Fling[5] = not Fling[5]
if Fling[5] then
OpenObject(NoVertGain)
else
CloseObject(NoVertGain)
end
end)
RunService.Stepped:Connect(function()
if Fling[1] then
EnableNoClip()
elseif Fling[5] then
for i, v in pairs(plr.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.Velocity, v.RotVelocity = Vector3.new(0, 0, 0), Vector3.new(0, 0, 0)
end
end
end
end)
TitleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging[1] = true
Dragging[2] = input.Position
Dragging[3] = TitleBar.Position
end
end)
TitleBar.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Dragging[1] = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
if Dragging[1] then
local delta = input.Position - Dragging[2]
TitleBar:TweenPosition(UDim2.new(Dragging[3].X.Scale, Dragging[3].X.Offset + delta.X, Dragging[3].Y.Scale, Dragging[3].Y.Offset + delta.Y), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.035)
wait()
end
end
end)
mouse.KeyDown:Connect(function(key)
if key == Fling[2] then
TToggleFling()
end
end)
DisplaySuggestion()
TitleBar:TweenPosition(UDim2.new(0.25, 0, 0.7, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 0.75)
DisplayText("Loaded Fling GUI "..version, "Made by topit", 3)
return nil
Fling GUI v1.0.4 - Pastebin.com (2024)
References
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